Going through all possible randomly generated demons for my horror game
Thy name be damned » Devlog
I created a procedure to create pseudo-random demons for the horror game that I am developing. For that a have a number of different heads, torsos, arms, legs and wings that the game will "randomly" pick and put together.
They look something like this when the parts are splitted:
I wanted to see how the looked like and I made the game go through all possibilities, there are 2352
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Thy name be damned
You fight demons by spelling their names in a ouija board
Status | In development |
Author | Miguel Byte Creations |
Tags | Godot, Horror |
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