Going through all possible randomly generated demons for my horror game
Thy name be damned » Devlog
I created a procedure to create pseudo-random demons for the horror game that I am developing. For that a have a number of different heads, torsos, arms, legs and wings that the game will "randomly" pick and put together.
They look something like this when the parts are splitted:

I wanted to see how the looked like and I made the game go through all possibilities, there are 2352
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Thy name be damned
You fight demons by spelling their names in a ouija board
| Status | Released |
| Author | Miguel Byte Creations |
| Tags | Godot, Horror |
| Languages | English |
More posts
- Game is released!!Jul 19, 2025
- Redoing the Game siteJul 18, 2025
- Camera Focus on the BookJul 05, 2025
- Changed mouse cursorJul 05, 2025
- Scary effects for my horror gameNov 23, 2024
- Gameplay demo of my horror game available!Nov 21, 2024
- Lightning effect for my horror gameNov 20, 2024
- First gameplay of the horror game I am developingNov 19, 2024
- First version of the game introNov 15, 2024
- Working in some animationsNov 14, 2024
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