Working in some animations
Thy name be damned » Devlog
It is been some time since I don't post updates about the development of the game. It is because I don't have much to update about, mainly for 2 reasons:
- I needed some time to digest how the demons look like in the game. On one hand I think they will serve the purpose, specially if I continue putting some effects on them, but on the other hand I find they still look goofy. So I am giving myself some distance and trying more effects on them before continuing with the development.
- I wanted to learn more about blender and take advantage of the cool assets I gathered in the room to build some cool renders and animations. Maybe I used them as an intro to the game or something like that. Anyways I always liked computer graphics and I took to opertunity to play a little.
Here are some renders I am working on:
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Thy name be damned
You fight demons by spelling their names in a ouija board
Status | In development |
Author | Miguel Byte Creations |
Tags | Godot, Horror |
More posts
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- Adding smoke to the demon18 days ago
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- Ouija writing test for the horror game I am developing34 days ago
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