Randomness in my horror game
Thy name be damned » Devlog
I have just written in this devlog this post: https://miguel-bc.itch.io/thy-name-be-damned/devlog/823543/going-through-all-pos...
Somehow it seemed to me that the count of different possible demons that I can generate with the "demon parts" that I prepared is low: 2352.
Then I thought about that and the real randomness in the game is the combination of a demon and its name.
I got a list of demons in the folklore worldwide that has 268 names, so I really have 630336 possibilities to generate randomness in the game.
I think it should be fine :)
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Thy name be damned
You fight demons by spelling their names in a ouija board
Status | In development |
Author | Miguel Byte Creations |
Tags | Godot, Horror |
More posts
- Scary effects for my horror gameNov 23, 2024
- Gameplay demo of my horror game available!Nov 21, 2024
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- First gameplay of the horror game I am developingNov 19, 2024
- First version of the game introNov 15, 2024
- Working in some animationsNov 14, 2024
- Adding smoke to the demonNov 04, 2024
- Going through all possible randomly generated demons for my horror gameOct 28, 2024
- Ouija writing test for the horror game I am developingOct 20, 2024
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