Camera Focus on the Book
Hey everyone! Quick update on a small but important improvement I’ve been working on.
In the game, there’s a book placed on the right side. I wanted to make it easy to focus on the book and to facilitate the readability of the book's content. So I’ve implemented a new camera behavior: when the player looks toward the book (i.e., turns the camera far enough to the right), the camera now subtly zooms in.
Rather than moving the camera closer or animating a zoom manually, I decided to tweak the Field of View (FOV) dynamically. As the player’s view angle shifts toward the book, the FOV narrows slightly, creating a zoom effect. When the player looks back toward the center or left, the FOV returns to normal.It's a simple trick, but I think it adds a bit of polish and focus to the scene, helping players to check out the book more easily.
I’d love to get some feedback on this!
Does the zoom feel natural to you? Does it help read the content of the book, or does it feel disorienting or distracting? I’m still tweaking the thresholds and the amount of zoom, so any impressions you have would be super helpful.
Thanks for reading, and more updates coming soon!
Get Thy name be damned
Thy name be damned
You fight demons by spelling their names in a ouija board
Status | In development |
Author | Miguel Byte Creations |
Tags | Godot, Horror |
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