Trying to import Blender scene into Godot
Thy name be damned » Devlog
I am creating the main scene of the game "the room" in blender. I am pretty happy with it now. I don't really want to fully 100% achieve the camera angle and the lighting in blender because I assume that the impor to Godot will not be 100% perfect and at the end I will need to fine tune it anyway.
I tried the export and to be honest I am surprised, almost everything worked automatically. There is something wierd with some transparent textures and some texture UV mapping artifacts, see below, but apart from that for such a big scene I am suprised it worked that well.
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Thy name be damned
You fight demons by spelling their names in a ouija board
Status | In development |
Author | Miguel Byte Creations |
Tags | Godot, Horror |
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