Blender scene imported & head camera movement first try
Thy name be damned » Devlog
First step after the scene creation in Blender. I imported the whole scene in Godot and added a simple head movement to the camera. Really happy with the initial result.
The import was very easy. At the begining I have some troubles because I was importingthe .blend file. It was working, but not 100%. Then I found some tutorials saying that it is best to have you blender scene exported in glb format. I did that and it works 100% perfect.
Then I just copied the head camera movement I developed for my previous game and this is the result:
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Thy name be damned
You fight demons by spelling their names in a ouija board
Status | In development |
Author | Miguel Byte Creations |
Tags | Godot, Horror |
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