Blender scene imported & head camera movement first try
Thy name be damned » Devlog
First step after the scene creation in Blender. I imported the whole scene in Godot and added a simple head movement to the camera. Really happy with the initial result.
The import was very easy. At the begining I have some troubles because I was importingthe .blend file. It was working, but not 100%. Then I found some tutorials saying that it is best to have you blender scene exported in glb format. I did that and it works 100% perfect.
Then I just copied the head camera movement I developed for my previous game and this is the result:
Get Thy name be damned
Thy name be damned
You fight demons by spelling their names in a ouija board
| Status | Released |
| Author | Miguel Byte Creations |
| Tags | Godot, Horror |
| Languages | English |
More posts
- Game is released!!Jul 19, 2025
- Redoing the Game siteJul 18, 2025
- Camera Focus on the BookJul 05, 2025
- Changed mouse cursorJul 05, 2025
- Scary effects for my horror gameNov 23, 2024
- Gameplay demo of my horror game available!Nov 21, 2024
- Lightning effect for my horror gameNov 20, 2024
- First gameplay of the horror game I am developingNov 19, 2024
- First version of the game introNov 15, 2024
- Working in some animationsNov 14, 2024
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