Ouija movement implementation for my horror game
Thy name be damned » Devlog
I have implemented now the controls of the oujia for my horror game, this will be the main control of the game as you will have to spell demons name in the ouija to defeat them.
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Thy name be damned
You fight demons by spelling their names in a ouija board
Status | In development |
Author | Miguel Byte Creations |
Tags | Godot, Horror |
More posts
- Scary effects for my horror gameNov 23, 2024
- Gameplay demo of my horror game available!Nov 21, 2024
- Lightning effect for my horror gameNov 20, 2024
- First gameplay of the horror game I am developingNov 19, 2024
- First version of the game introNov 15, 2024
- Working in some animationsNov 14, 2024
- Adding smoke to the demonNov 04, 2024
- Randomness in my horror gameOct 28, 2024
- Going through all possible randomly generated demons for my horror gameOct 28, 2024
- Ouija writing test for the horror game I am developingOct 20, 2024
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